Warning: messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions.Īdds or subtracts the given value to the age of the scoped character. Note that there's no way to deactivate a disease.Īctivate/deactivate a titular or de jure landed title. Note: to also transfer wealth, use the transfer_scaled_wealth command.įROM = Īctivate a disease, which can now randomly appear. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type. scripted effects, which can be used to group commands into re-usable macro.command blocks (the immediate and option sections of events, or similar: effect, creation_effect, gain_effect, success.
This article has been verified for the current version (3.3) of the game.Ĭommands or effects are used in scripting to alter the target that was selected with scopes and conditions.